Tuesday, September 07, 2010
   
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Our Newest iPhone Release Tilt-a-Ball

Mine Shaft Entertainment has just released it's first iPhone title, Tilt-a-Ball into the market.   We started a simple project to learn the iPhone platform, and the idea actually turned out to be pretty  fun.  So we decided to take it to market as Tilt-a-Ball.  It is a brick breaker game that uses the accelerometer to control the ball instead of the traditional ball/paddle paradigm.  UPDATE: Tilt-a-Ball Lite has just been released into the App Store.  The Lite version lets you try a couple of the levels in the game for FREE!  

 

Here is a review from appofmyeye.com

It’s always an honor when Game Industry vets like Rich Adam and Ed Rotberg from Mine Shaft Entertainment contact you for any reason.  These guys worked at Atari when it was on top of the video game arcade world in the late 70’s and early 80’s.  They have the original Missile Command and BattleZone listed to their credits.  Later, Rich also worked on the first versions of John Madden Football and PGA Golf Tour at EA.  Whether as producers, designers, or programmers, these guys did it all contributing to a craft that only a lucky few ever get to make into a career.  So, obviously, the pleasure was all mine when they asked if I would look at their Tilt-a-Ball game for the iPhone.  A brick breaker game with a twist: instead of a paddle, just use the accelerometer to tilt the device in the desired direction in which you want the ball to go.  With a bubble level tool built-in, use various brick types and special balls throughout the game to advance levels as well as your score before time runs out.  Overall, a simple yet well-executed concept, which you would come to expect from seasoned pros like these.

 

Coming Soon

 

We are working on some new levels and new brick types and new ball characteristics to add variety and depth to the game.

 

 

 

 

 

 

 

 

 

 

 

 

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