Brent has been a journeyman game programmer since the age of 13 when he started porting
board game rulesets to Turbo Pascal on the Macintosh. Since then he has managed to obtain
a Computer Science Degree from Notre Dame, build race cars, cross the Atlantic by sail,
learn French, Spanish, aperiodic systems, and ship a few games along the way. Having a minor
in art and graduate coursework in character animation, Brent specializes in building rendering
and fx engines but is also intimately familiar with the entire production path from concept
sketch to shipped pixel and network chatter.
His body of work includes the following titles:
Silicon Entertainment- NASCAR Silicon Motor Speedway
Ronin Entertainment- Bruce Lee : Quest of the Dragon
Donnerwood Media- Meez Avatar Engine
Iwin Inc.- Battleship : Fleet Command
Mine Shaft Entertainment Inc.- Nokia Pro Series Golf